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Buildings

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Fuel Collector
Fuel
Collector
Gas Collector
Gas
Collector
Space Farm
Space
Farm
Energy Well
Energy
Well
Chemical Laboratory
Chemical
Laboratory
Asteroid Mine
Asteroid
Mine
Radiation Collector
Radiation
Collector
Building cost Energy:15
Metal:20
Energy:20
Metal:20
Energy:15
Metal:15
Ore:10
Energy:20
Metal:15
Energy:25
Metal:15
Energy:15
Metal:25
Energy:15
Metal:20
Electronics:5
Upkeep Energy:4 Chemical Supplies:1 Food:2 Energy:2
Water:2
Energy:4 Animal Embryos:5 Food:1 Water:1 Food:1 Energy:3
Water:1
Food:1 Energy:1
Water:1
Food:1 Energy:3
Water:1
Production Hydrogen Fuel:30Nebula Gas:20Food:8
Water:2
Bio-waste:1
Energy:6Chemical Supplies:9Ore:9
Gem Stones:2
Radioactive Cells:6
Built on
IllegalNoNoNoNoNoNoNo


Medical Laboratory
Medical
Laboratory
Brewery
Brewery
Plastics Facility
Plastics
Facility
Smelting Facility
Smelting
Facility
Optics Research Center
Optics
Research
Center
Slave Camp
Slave
Camp
Electronics
Electronics
Facility
Recyclotron
Recyclo-
tron
Clod Generator
Clod Generator
Building cost Energy:30
Metal:30
Energy:30
Metal:25
Energy:45
Metal:30
Energy:50
Metal:30
Energy:50
Metal:20
Energy:45
Metal:30
Ore:15
Energy:50
Metal:35
Energy:30
Metal:40
Energy:45
Metal:30
Upkeep Food:2 Energy:2
Nebula Gas:7 Water:2
Food:2 Energy:2
Chemical Supplies:4 Water:2
Food:2 Energy:2
Chemical Supplies:3 Water:2
Nebula Gas:3
Food:2 Energy:2
Ore:4 Water:2
Food:1 Energy:3
Gem Stones:2 Water:1
Food:3 Energy:1
Liquor:2 Water:3
Medicines:2
Food:1 Energy:4
Heavy Plastics:2 Water:1
Metal:3
Bio-waste:5 Energy:3
Chemical Supplies:1
Bio-waste:18Energy:4
Chemical Supplies:4
Production Medicines:4Liquor:4Heavy Plastics:6Metal:6Optical Components:10Slaves:3Electronics:6 Food:7
Water:5
Nutrient Clods:5
Built on
IllegalNoNoNoNoNoYesNoNoNo


Nebula Plant
Nebula
Plant
Drug Station
Drug
Station
Dark Dome
Dark
Dome
Handweapons Factory
Hand-
weapons
Factory
Battleweapons Factory
Battle-
weapons
Factory
Robot Factory
Robot
Factory
Droid Assembly Complex
Droid
Assembly
Complex
Leech Nursery
Leech
Nursery
Building cost Energy:50
Metal:50
Energy:60
Metal:60
Slaves:15
Energy:60
Metal:50
Robots:20
Energy:70
Metal:70
Electronics:20
Energy:60
Metal:60
Electronics:30
Energy:65
Metal:80
Electronics:15
Energy:70
Metal:40
Electronics:55
Energy:60
Metal:35
Electronics:60
Upkeep Food:2 Water:2
Exotic Matter:3
Food:3 Energy:1
Slaves:4/3* Water:3
Exotic Matter:3
Slaves:3/2* Energy:1 Food:1 Energy:2
Heavy Plastics:3 Water:1
Optical Components:3 Electronics:3
Food:1 Energy:2
Metal:3 Water:1
Optical Components:4 Electronics:3
Food:2 Energy:2
Metal:1 Water:2
Optical Components:2 Electronics:4
Food:1 Energy:3
Radioactive Cells:3 Water:1
Robots:2
Food:2  Energy:6
Radioactive Cells:6 Water:10
Nutrient Clods:40
Production Energy:35
Nebula Gas:4
Drugs:1**:12
Bio-waste:4
Hand Weapons:2Battleweapon Parts:2Robots:3Droid Modules:1Leech Baby:1
Bio-waste:3
Built on
IllegalNoYesYesNoNoNoNoNo
Exp. Req.5,0005,0005,0005,0005,0005,00010,00010,000

* Members of The Shadow Syndicate enjoy the benefit of automatically being provided with slaves by their organization, and have therefore one slave less base upkeep.
** Type of product matches the one which is produced in black market dark corners in the same region


Neural Laboratory
Neural
Laboratory
Stim Chip Mill
Stim Chip
Mill
Military Outpost
Military
Outpost
Trade Outpost
Trade
Outpost
Alliance Command Station
Alliance
Command
Station
Building cost Energy:45
Metal:40
Energy:60
Metal:70
Electronics:25
Energy:70
Metal:60
Hand Weapons:15
Energy:40
Metal:120
Energy:60
Metal:50
Radioactive Cells:25
Upkeep Food:2 Energy:2
Animal Embryos:12Water:2
Medicines:2
Food:3 Electronics:2
Neural Tissue:44/38/32
***
Water:3 Exotic Matter:2
Energy:5 Hydrogen Fuel:5
Radioactive Cells:0****
- Energy:6 Radioactive Cells:2
Production Neural Tissue:16 Stim Chip:2   or
*****
Capri Stim/Crimson Stim/Amber Stim:2
- - -
Built on not
exotic
matter
not
asteroids
or
exotic
matter
Illegal No No No No No
Exp. Req. - 10,000 10,000 10,000 10,000

*** Due to the sterile environment in low and medium crime rate clusters and the resulting high quality of neural tissue, upkeep of stim chip mills in such clusters is reduced by 6 (medium) / 12 (low) tons of neural tissue.
**** Upkeep dependent on surveillance grid strength set by the owner. [MECH:Military Outposts]
***** For every 20 of these refined stims produced the stim chip mill additionally requires:
Capri Stim For Capri Stims: Blue Sapphire: 2 Ruby: 1 Golden Beryl: 1
Crimson Stim For Crimson Stims: Blue Sapphire: 1 Ruby: 4 Golden Beryl: 1
Amber Stim For Amber Stims: Blue Sapphire: 1 Ruby: 1 Golden Beryl: 3



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Last modification on this page: 2015-08-03

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